Games
Int – Interactive Assessments
SIREN Assessment Program
Note: Sessions are not saved online. Please screenshot/print results.
Targets the key predictors of childhood mathematics competency.

Basic Facts Assessment Program
Note: Sessions are not saved online. Please screenshot/print results.
Targets the four operations and sub-stragegies.
Int – Interactive Board Games

Space Cargo Captain Class Program
Tool to play Space Cargo Captain as a whole class. Students choose one of the two options and record on their own gamesheets.
Make to Ten
Interactive Demos and Virtual Manipulatives

Probability Chance Experiments
Companion online materials for the book Probability Chance Experiments – Upper Primary (Years 5 – 6)
Includes digital technologies that satisfy the Australian Curriculum for chance and probability.

Space Cargo Captain Class Program
Tool to play Space Cargo Captain as a whole class. Students choose one of the two options and record on their own gamesheets.
Place Value Spinner (4 Place)
Demonstrate Place Value with the ability to lock or hide the different orders of magnitude, simpler than the extendable Place Value Spinners.
Extendable Place Value Spinners (HTO)
Demonstrate Place Value into the billions by combining Hundreds, Tens & Ones (HTO) Place Value Spinners.
Attribute Spinners
Spin to create random attributes to classify shapes. Available in a variety of languages.
Beadstring (and Tug of War)
Virtual Beadstring with the ability to demonstrate the “Place Value tug of war” activity.
Arrow Cards
Demonstrate Place Value ideas. Doubles as an activity which can show students where they made a mistake in their Place Value thinking.
Ten Frame Game
Demo & Play a simple “Make to 10 (or 20)” activity using Ten Frames.
Modes: 0-10 (1 digit, build to 10), 11-20 (1 digit, build to 20), 0-20 (2 digits, build to 10)
Place Value Cards
Created to address an issue students had in the NAPLAN tests 2015. This simple activity asks the student to create the largest number possible using 4 numbers and an addition sign.
Game of 22
Race to 22. Get students familiar with the design of the Child Friendly Cards and encourage problem solving in learning difference operations.
Number Boards Online
0-99,1-100, 0-119, 1-120 Number Boards to demo and several games/activities that encourage Place Value thinking