Description
The collection of games and activities in this book have been designed to make use of commonly available dice. Each page shows the type of dice and how many are needed for any activity. Icons are used to show teachers the mathematical idea behind the activity.
Activities and games focus on the development of mental computation, problem solving and chance.
Domino Deductions Book | |
Australian Curriculum Links | Concepts |
Yr F: ACMNA002 | |
Yr F: ACMNA004 | |
Yr 1: ACMNA015 | Matching dot patterns and/or numerals for numbers 1-6. |
Also: finding combinations of 2 collections with common sums. | |
Yr 4: ACMNA081 | |
Yr 4: ACMSP096 | |
plus reasoning | Finding the number of possible combinations of any 2 of the numbers in a given range. Finding the combined sum of all possible combinations by looking for patterns. |
Yr 2: ACMMG037 | |
plus reasoning | Tesselating rectangles to fill an area of a set size and shape. |
“Cram” additionally involves the use of strategy to ensure that the desired player places the last piece on the grid. | |
Yr F: ACMNA002 | |
plus reasoning | Matching identical dot patterns for numbers 0-6. Applying logic to determine what and why patterns exist when dominoes are arranged in certain ways. |
Yr 2: ACMSP049 | |
Yr 3: ACMNA051 | |
Yr 4: ACMNA071 | Sorting pairs of numbers into categories: odd/even numbers, odd/even sums or differences. Identify a rule used to sort dominoes. |
Yr 1: ACMNA015 | |
Yr 2: ACMNA035 | |
plus reasoning | Finding the missing combination from a set of all possible combinations of any 2 numbers in the range 0-6. |
Various, including: | |
Yr 1: ACMNA015 | |
Yr 3: ACMNA051 | |
Yr 4: ACMNA071 | |
Yr 4: ACMNA075 | Generating and interpreting descriptions of number properties in order to identify a specific domino (e.g. odd/even, more/less than, properties of sums and products etc). |
Yr 2: ACMNA035 | |
Yr 3: ACMNA060 | Identify the next element in a number pattern. |
Yr F: ACMNA289 | Compare and equalise two numbers in the range 0-6 using concrete materials. |
Yr 1: ACMNA014 | |
Yr 2: ACMNA028 | |
Yr 2: ACMNA030 | Apply places to digits in order to create two two-digit numbers with the largest difference. |
Yr 2: ACMNA030 | |
Yr 3: ACMNA055 | |
plus reasoning | Add strings of numbers to reach a given total. Generate all possibilities. Generate strings which have certain properties, e.g. length (number of addends). |
Yr 3: ACMNA051 | |
Yr 4: ACMNA071 | Adding two numbers in range 1-6 and determining properties (odd/even). |
Yr 1: ACMNA015 | |
Yr 1: ACMSP263 | |
plus reasoning | Adding two numbers in the range 1-6. Graphing to determine frequency of totals. |
Yr 1: ACMNA014 | Numerals are allocated to places in order to create the largest 2-digit number. |
Yr 1: ACMNA013 | |
Yr 1: ACMNA014 | |
Using two numerals to create two-digit numbers. Ordering two-digit numbers from smallest to largest. | |
Yr 3: ACMNA055 | Creating a sum of three two-digit numbers closest to a given total. |
Yr 3: ACMNA055 | Adding and subtracting two-digit numbers. |
Yr 2: ACMNA029 | Partitioning small numbers: identifying the two addends used to generate specific totals. |
Yr 3: ACMNA055 | Partitioning larger numbers: identifying combinations of numbers which add to a given two-digit total. |
Yr 1: ACMNA030 |