Dice Games for Place Value

$22.00$129.00 inc. GST

Description

Dice Games for Place Value and other maths concepts is packed full of great ideas for developing the concept of place value. Other games focus on ideas such as rounding, percentages, multiples and patterns. All games use simple, readily available dice and are easy to play. The rules are easy to follow and the games may be played in 10-15 minutes or extended into a full lesson.

Includes teaching notes.

Dice Games for Place Value Book
Australian Curriculum Links Concept
Yr 4: ACMNA073 Fluency with the four operations.
Yr 4: ACMNA079 Practice in recalling multiplication facts and computing 2-digit by 1-digit products. Associative property of multiplication.
with extension to larger numbers The multiplicative relationship between places (place value): each place is worth 10 times more than that to its right.
Yr 3: ACMNA053 Develop place value understanding.
Yr 4: ACMNA072 Interpreting non-standard partitions to calculate the value of a three digit number (e.g. 2 hundreds, 11 tens and 6 ones).
Yr 3: ACMNA053 Fluency with the four operations using numbers 1 – 6.
Yr 4: ACMNA072 Addition of one and two-digit numbers.
Yr 4: ACMNA073 Addition and subtractions of numbers in the thousands. Place Value.
Yr 4: ACMNA079 Using the cartesian coordinate system in the positive quadrant.
Allocating places to digits and recognising how this changes the value of the digit and number.
Yr 4: ACMNA073 Identifying digits within numbers that have given place values (to hundreds of thousands).
Yr 4: ACMNA073 The multiplicative relationship between places (place value): each place is worth 10 times more than that to its right.  Adding numbers to 1000.
Yr 2: ACMNA027 Using the area model to understand multiplication, including commutative property.
Yr 3: ACMNA053 Addition, subtraction and multiplication with numbers 1 – 6. Probability.
Adding two-digit and one-digit numbers and representing sums with standard additive partitions (e.g. 45 as 40+5).
Yr 5: ACMNA099 Rounding three-digit numbers to the nearest hundred.  Allocating places to digits in order to create numbers with certain values.
Yr 6: ACMNA128 Rounding decimal numbers to the nearest tenth or whole number.  Adding decimal numbers.
Yr 1: ACMNA015
Yr 2: ACMNA030 Identifying numbers that add to ten.  Adding strings of one-digit numbers.
Yr 2: ACMNA030
Yr 3: ACMNA055 Identifying numbers that add to a multiple of ten.  Adding strings of one-digit numbers.
Yr 4: ACMNA076 Linking multiplication and division to identify the missing number given one number and the product (e.g. 6 x __ = 24).
Yr 4: ACMNA074
Yr 5: ACMNA098 Identifying multiples of given one-digit numbers.
Yr 6: ACMNA134
Yr 7: ACMNA177 Using the order of operations applied to five one-digit numbers in order to create an answer close to a given value.
Yr 6: ACMNA131 Interpreting percentage as the number of hundredths shaded on a 10×10 playing grid.
Yr 2: ACMNA026 Counting in multiples from any starting point.
Yr 5: ACMNA098
in preparation for
Yr 6: ACMNA125
Yr 6: ACMNA126
Yr 7: ACMNA152 Identifying the lowest common multiple of two numbers in the range 1-6.

Additional information

Weight 0.2 kg
Format

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