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Dice Games for Place Value

$30.00 inc. GST


Dice Games for Place Value and other maths concepts is packed full of great ideas for developing the concept of place value. Other games focus on ideas such as rounding, percentages, multiples and patterns. All games use simple, readily available dice and are easy to play. The rules are easy to follow and the games may be played in 10-15 minutes or extended into a full lesson.

Includes teaching notes.

Dice Games for Place Value Book
Australian Curriculum LinksConcept
Yr 4: ACMNA073Fluency with the four operations.
Yr 4: ACMNA079Practice in recalling multiplication facts and computing 2-digit by 1-digit products. Associative property of multiplication.
with extension to larger numbersThe multiplicative relationship between places (place value): each place is worth 10 times more than that to its right.
Yr 3: ACMNA053Develop place value understanding.
Yr 4: ACMNA072Interpreting non-standard partitions to calculate the value of a three digit number (e.g. 2 hundreds, 11 tens and 6 ones).
Yr 3: ACMNA053Fluency with the four operations using numbers 1 – 6.
Yr 4: ACMNA072Addition of one and two-digit numbers.
Yr 4: ACMNA073Addition and subtractions of numbers in the thousands. Place Value.
Yr 4: ACMNA079Using the cartesian coordinate system in the positive quadrant.
Allocating places to digits and recognising how this changes the value of the digit and number.
Yr 4: ACMNA073Identifying digits within numbers that have given place values (to hundreds of thousands).
Yr 4: ACMNA073The multiplicative relationship between places (place value): each place is worth 10 times more than that to its right.  Adding numbers to 1000.
Yr 2: ACMNA027Using the area model to understand multiplication, including commutative property.
Yr 3: ACMNA053Addition, subtraction and multiplication with numbers 1 – 6. Probability.
Adding two-digit and one-digit numbers and representing sums with standard additive partitions (e.g. 45 as 40+5).
Yr 5: ACMNA099Rounding three-digit numbers to the nearest hundred.  Allocating places to digits in order to create numbers with certain values.
Yr 6: ACMNA128Rounding decimal numbers to the nearest tenth or whole number.  Adding decimal numbers.
Yr 1: ACMNA015
Yr 2: ACMNA030Identifying numbers that add to ten.  Adding strings of one-digit numbers.
Yr 2: ACMNA030
Yr 3: ACMNA055Identifying numbers that add to a multiple of ten.  Adding strings of one-digit numbers.
Yr 4: ACMNA076Linking multiplication and division to identify the missing number given one number and the product (e.g. 6 x __ = 24).
Yr 4: ACMNA074
Yr 5: ACMNA098Identifying multiples of given one-digit numbers.
Yr 6: ACMNA134
Yr 7: ACMNA177Using the order of operations applied to five one-digit numbers in order to create an answer close to a given value.
Yr 6: ACMNA131Interpreting percentage as the number of hundredths shaded on a 10×10 playing grid.
Yr 2: ACMNA026Counting in multiples from any starting point.
Yr 5: ACMNA098
in preparation for
Yr 6: ACMNA125
Yr 6: ACMNA126
Yr 7: ACMNA152Identifying the lowest common multiple of two numbers in the range 1-6.

Additional information

Weight0.2 kg