Dice Dilemmas

$22.00$129.00 inc. GST

Description

The collection of games and activities in this book have been designed to make use of commonly available dice. Each page shows the type of dice and how many are needed for any activity. Icons are used to show teachers the mathematical idea behind the activity.

Activities and games focus on the development of mental computation, problem solving and chance.

Domino Deductions Book
Australian Curriculum Links Concepts
Yr F: ACMNA002
Yr F: ACMNA004
Yr 1: ACMNA015 Matching dot patterns and/or numerals for numbers 1-6.
Also: finding combinations of 2 collections with common sums.
Yr 4: ACMNA081
Yr 4: ACMSP096
plus reasoning Finding the number of possible combinations of any 2 of the numbers in a given range.   Finding the combined sum of all possible combinations by looking for patterns.
Yr 2: ACMMG037
plus reasoning Tesselating rectangles to fill an area of a set size and shape.
“Cram” additionally involves the use of strategy to ensure that the desired player places the last piece on the grid.
Yr F: ACMNA002
plus reasoning Matching identical dot patterns for numbers 0-6.  Applying logic to determine what and why patterns exist when dominoes are arranged in certain ways.
Yr 2: ACMSP049
Yr 3: ACMNA051
Yr 4: ACMNA071 Sorting pairs of numbers into categories: odd/even numbers, odd/even sums or differences.  Identify a rule used to sort dominoes.
Yr 1: ACMNA015
Yr 2: ACMNA035
plus reasoning Finding the missing combination from a set of all possible combinations of any 2 numbers in the range 0-6.
Various, including:
Yr 1: ACMNA015
Yr 3: ACMNA051
Yr 4: ACMNA071
Yr 4: ACMNA075 Generating and interpreting descriptions of number properties in order to identify a specific domino (e.g. odd/even, more/less than, properties of sums and products etc).
Yr 2: ACMNA035
Yr 3: ACMNA060 Identify the next element in a number pattern.
Yr F: ACMNA289 Compare and equalise two numbers in the range 0-6 using concrete materials.
Yr 1: ACMNA014
Yr 2: ACMNA028
Yr 2: ACMNA030 Apply places to digits in order to create two two-digit numbers with the largest difference.
Yr 2: ACMNA030
Yr 3: ACMNA055
plus reasoning Add strings of numbers to reach a given total.  Generate all possibilities.  Generate strings which have certain properties, e.g. length (number of addends).
Yr 3: ACMNA051
Yr 4: ACMNA071 Adding two numbers in range 1-6 and determining properties (odd/even).
Yr 1: ACMNA015
Yr 1: ACMSP263
plus reasoning Adding two numbers in the range 1-6.  Graphing to determine frequency of totals.
Yr 1: ACMNA014 Numerals are allocated to places in order to create the largest 2-digit number.
Yr 1: ACMNA013
Yr 1: ACMNA014
Using two numerals to create two-digit numbers.  Ordering two-digit numbers from smallest to largest.
Yr 3: ACMNA055 Creating a sum of three two-digit numbers closest to a given total.
Yr 3: ACMNA055 Adding and subtracting two-digit numbers.
Yr 2: ACMNA029 Partitioning small numbers: identifying the two addends used to generate specific totals.
Yr 3: ACMNA055 Partitioning larger numbers: identifying combinations of numbers which add to a given two-digit total.
Yr 1: ACMNA030

Additional information

Weight 0.25 kg
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